A 15 to 30 second 3D product film costs about $600 to $6,000 on the lower published price lists (Rapid Renders, Arise3D) and $5,000 to $15,000 for a basic 30 seconds on the higher ones (FrameSixty). Add exploded views or internal reveals and the figure FrameSixty cites becomes $20,000 to $50,000 or more.

Those are published prices, checked on 10 October 2026. There are fewer of them than you would expect. Most studios quote to scope and put nothing on a page, so this piece works from the ones that do, says what each number buys, and names the things that move it.

What is a realistic budget for a 15 to 30 second film?

Here is every short-film price we could open, in the publisher's own currency.

Who published it What is priced Published range
Rapid Renders 15 second product animation: budget, mid-range, premium $600 to $1,200, $1,200 to $2,500, $2,500 to $6,000
Arise3D (India) 15 to 30 seconds: good quality, high quality $2,000 to $3,500, $3,500 to $6,000
Transparent House Basic 30 to 60 second product clip From about $2,000 to $5,000
FrameSixty 30 seconds: basic, then technical (the second figure is one it cites from another studio) $5,000 to $15,000, $20,000 to $50,000+
Luther MEB (London) CGI product film GBP 8,000 to 40,000
Beanbox (Wiltshire, UK) Budget package, High End package GBP 1,000 to 4,000, GBP 4,000+

Three cautions. Arise3D's page shows no date and its FAQ disagrees with its own table, so read it as indicative. Beanbox's footer says 2020, so those prices may be old. And we left Vidico's often-quoted $5,000 to $15,000 out of the table, because its page gives that figure once per 30 seconds and once per minute.

Welpix prices by type instead of length: a simple turntable at $500 to $2,500, an Amazon or eCommerce product video at $1,500 to $7,000, a photorealistic product animation at $7,000 to $25,000. We find that split more useful than any per-second rate, because it matches how briefs actually differ.

Why does one studio quote five times what another does?

Usually because they are pricing different films. Luther MEB's range for one city runs from GBP 8,000 to GBP 40,000, and the page puts the gap down to scope: how complex the product and its textures are, whether usable CAD exists, how many shots, how many cutdowns.

Who you hire matters too. Transparent House says agencies charge about 40 to 100 percent more than freelancers. Rapid Renders says offshore studios may charge 30 to 50 percent less.

Be wary of per-second prices. FrameSixty's $83 to $833 a second is, by its own account, its per-minute price divided by 60. Welpix's price widget does quote a true per-second rate, from EUR 49 on a white background to EUR 299 for a custom look, with video projects starting at EUR 1,499. In our opinion neither helps you compare quotes. A second of turntable and a second of pouring liquid are different jobs.

What changes the price most?

The model, the materials and the number of things that happen on screen.

Prolific Studio lists the drivers a buyer controls: building from scratch instead of from CAD, materials such as glass or liquid or metal, more than one environment, exploded views, technical labels, several aspect ratios. It gives no figures. Others do.

Arise3D prices specialised effects, meaning simulations and physics, at $500 to $5,000 or more per effect or shot, and says dense environments cost two to five times more. Vidico adds 20 to 40 percent for 4K rendering and 25 to 75 percent for advanced effects. Rapid Renders lists custom modelling at $75 to $200 per element.

One cost falls with use. FrameSixty's example is a $3,000 model reused across four deliverables, which works out at about $750 each. So ask every studio to price the model and the film as separate lines. Almost nobody volunteers it.

How do prices differ between the US, the UK, the UAE and India?

One page compares all four. Asense Branding, an Indian studio, gives per-minute prices of $1,000 to $4,000 or more in India (INR 75,000 to 2,50,000), $8,000 to $25,000 or more in the USA, GBP 6,000 to 20,000 or more in the UK and AED 15,000 to 60,000 or more in the UAE. It claims Indian studios are 40 to 70 percent cheaper. That is a studio's marketing claim. Nobody independent has surveyed it.

The UAE is the weak spot in the evidence. We found no UAE studio that publishes a price for a product film. IRPR 3D Studio, whose pricing page lists Dubai among its regions, says plainly that it quotes to scope. The nearest regional figure is for stills: Rapid Renders lists $700 to $3,000 per still in the Middle East against $200 to $800 in Asia.

We are an Indian studio, so weigh our view accordingly. The gap in published prices is real. It tells you nothing about any one studio's eye.

What do freelancer and marketplace prices cover?

Less than the headline suggests. The one marketplace listing we could open, a Dribbble Services package for photorealistic product animation with exploded views, starts at $1,500 plus a $52.50 platform fee and a payment fee. It includes one concept and one revision. Listed duration is one month.

That is a fair price for what it is. But one concept and one revision means the brief has to be right on the first day. In our view few launch briefs are.

We could not open Fiverr's or Upwork's own pricing pages, so we are not quoting the averages that circulate for them. If someone gives you a typical Fiverr price, ask where it came from.

How do rush and revisions change the quote?

Rush is a percentage and the percentages are large. Arise3D assumes four to six weeks as its base and adds 20 to 30 percent for two to four weeks, 40 to 60 percent for one to two weeks, 70 to 100 percent for one week. Rapid Renders adds 30 to 50 percent under five business days. Vidico adds 25 to 50 percent under two weeks. So a one-week deadline can add a third to the bill at one studio and double it at another.

Revisions work the same way. Rapid Renders says most studios include one or two rounds, then charge $100 to $250 an hour. Asense says two or three rounds are typical. FrameSixty says a third round adds roughly 10 to 20 percent to the original quote.

Timing matters more than the count. Prolific's point is that a change before the storyboard is easy and a fix late in production costs more. We agree.

What should I send a studio so the quote holds?

Send the things the sources above say move the price, and get them into the quote in writing.

  • The CAD file if one exists (Luther MEB names STEP or native formats), or artwork and dielines if not.
  • A shot list, however rough, marking any shot with liquid, cloth or an exploded view.
  • The materials on the product and the number of environments.
  • Every colourway and variant you will need.
  • The aspect ratios and cutdowns you need delivered.
  • Your real deadline.

Then ask four questions. What is the model on its own? How many revision rounds are included, and at which stage? What does the next round cost? What is the rush uplift, as a percentage? A studio that answers all four has given you a quote you can hold it to.

What we do about this at HOW Design Studio

We quote each film to its brief, so there is no price list of ours on this page.

What we can show is how the parts of a quote that usually drift are fixed in the way we work. The deliverable list is agreed before anything is built. One still frame is signed off before the film is produced. Two revisions are included at the build stage, against that approved frame. Delivery takes about 15 days, with cuts in 9:16, 1:1 and 16:9, and a new colourway or angle later is a re-render of the same model. See how we run 3D product animation.

Send the brief, book a discovery call or message us on WhatsApp. We come back with how we'd build it.